Bentley LumenRT for NVIDIA Omniverse Help

Materials

LumenRT for NVIDIA Omniverse comes with several template materials, including a physically based glass; several general purpose multi-lobed materials useful for dielectric and non-dielectric materials, skin, hair, liquids and other materials requiring subsurface scattering or transmissive effects; and USD's UsdPreviewSurface.

SettingDescription
OmniGlass New Transmissive, reflective, and refractive material
OmniHairBase Hair material based on Disney's Hair and Fur
OmniPBR Multi-lobed physically based material for dielectric and non-dielectric materials
OmniPBR_ClearCoat Adds second glossy bsdf to simulate a thin clear coating
UsdPreviewSurface Native MDL material based on Pixar's UsdPreviewSurface proposal.
OmniPBR_Opacity Adds opacity controls to OmniPBR
OmniPBR_ClearCoat_Opacity Adds opacity controls to OmniPBR_ClearCoat
OmniGlass_Opacity Adds opacity controls to OmniGlass
OmniSurfaceBase Multi-lobed physical material for modeling a wide variety of materials
OmniSurfaceLiteBase Contains subset of OmniSurfaceBase