Materials
LumenRT for NVIDIA Omniverse comes with several template materials, including a physically based glass; several general purpose multi-lobed materials useful for dielectric and non-dielectric materials, skin, hair, liquids and other materials requiring subsurface scattering or transmissive effects; and USD's UsdPreviewSurface.
Setting | Description |
---|---|
OmniGlass | New Transmissive, reflective, and refractive material |
OmniHairBase | Hair material based on Disney's Hair and Fur |
OmniPBR | Multi-lobed physically based material for dielectric and non-dielectric materials |
OmniPBR_ClearCoat | Adds second glossy bsdf to simulate a thin clear coating |
UsdPreviewSurface | Native MDL material based on Pixar's UsdPreviewSurface proposal. |
OmniPBR_Opacity | Adds opacity controls to OmniPBR |
OmniPBR_ClearCoat_Opacity | Adds opacity controls to OmniPBR_ClearCoat |
OmniGlass_Opacity | Adds opacity controls to OmniGlass |
OmniSurfaceBase | Multi-lobed physical material for modeling a wide variety of materials |
OmniSurfaceLiteBase | Contains subset of OmniSurfaceBase |